I could ramble on for a paragraph about the different types of games that DraftKings offers, but I’ll use an excerpt from DK Pro Jonathan Bales.
“There are all types of leagues on DraftKings, but most can be sorted into one of two categories: cash game or tournament. A cash game is a league in which a high percentage of the field cashes—usually 33 percent or more—and includes leagues like head-to-heads, 50/50s, and three-man leagues. Tournaments are large-field leagues in which around 15-20 percent of the field typically gets paid, although the highest finishers often receive a large portion of the prizes.”
When constructing a cash game lineup, you want to aim to field the lineup with the highest possible floor, meaning that you want to play it safe with what players you choose to draft.
Pay for Safety/Consistency
Cash games lineups are a great place to spend on elite quarterbacks and workhorse running backs. The consistency these two types of players bring can generally not be duplicated by a wide receiver or a lower end quarterback or running back, although there will be outliers some weeks. Elite quarterbacks are normally the most consistent source of fantasy points you can find, so paying up for one in a matchup with a bad defense is a great place to start a cash game lineup. If you don’t feel safe paying up for any of the top tier quarterbacks, look for a top tier running back who you feel comfortable spending on, and start from there.
Pick Your Wide Receivers Carefully
When it comes to your three wide receiver slots, be weary of guys who might just get you a flat out zero. A lot of wide receivers, especially in pass heavy teams (Baylor, Texas Tech, Washington State), are reliant on big plays to score their points. These are the same types of guys who can very easily be held to 1-2 catches and if they don’t score, your lineup is in danger. Seek consistent play out of your cash game wide receivers and find guys who have consistently good games without needing to score a touchdown, and if they score, you’re sitting pretty.
We’ll go more in depth on picking a second quarterback in a later lesson, but for not we’ll just touch on it briefly. Second quarterback is an opportunity cost situation. Spend however much you feel comfortable with, as long as you can find consistency and safety in the rest of your roster. A mid-tier quarterback with a favorable matchup is generally the way to go. If you’re paying up for a top-tier running back, two mid-tier quarterbacks isn’t a bad idea.
Pair Pass Catchers with Quarterbacks
When playing tournaments, you’re looking to maximize your upside. The easiest way to do this is to pair your quarterback with one of his wide receivers or a pass catching running back (if available for said quarterback). Tournaments are the perfect format for volatile wide receivers that rely on big plays and touchdowns to score points. You can use the game logs mentioned in the previous lesson to see the volatility and big play ability of a player on a week to week basis.
Goal Line Running Backs
Not all teams utilize a third down/goal line back, but there are a few teams that do, and in certain circumstances it’s okay to play these guys. These types of players are generally cheap and have a bit of upside built in to their price. You can’t expect much from a yardage perspective, but getting a touchdown out of a min-priced player can be huge in tournaments.
Very rarely do you see a lineup full of chalk plays (the obvious plays used in cash games) win big tournaments. Playing a good player in a bad matchup is an easy way to get contrarian exposure. Great players are great players no matter what and many of them can perform well even in a bad matchup.
Continue Reading CFB Training Camp
CFB Rookie – Lesson 01 – Welcome to Daily Fantasy College Football
CFB Rookie – Lesson 02 – Scoring Tips and Tricks
CFB Rookie – Lesson 03 – Using Player Cards to Build Lineups
CFB Rookie – Lesson 04 – Drafting Lineups for Different Game Types